About · Luke
I build the web
like it matters.
You know the feeling when a website just works — when it moves like it's alive and you forget you're scrolling? That's the whole job, and it's rarer than it should be. I'm Luke, a creative developer and interaction engineer who builds that feeling on purpose: cinematic, deliberate, and quietly obsessed with the moments most people never notice but always remember.
My approach to the work
I make a small number of websites a year, and I make each one like it's the only one that will be remembered. Most sites are forgotten the moment the tab closes. The ones that aren't share a quality that's hard to fake: every decision feels deliberate, and the whole thing moves — not for decoration, but because motion is how a screen tells you where to look and how to feel.
My background sits across design and front-end engineering, so I'll obsess over the spacing between two letters and the code that makes the whole page move, in the same afternoon. I treat speed and accessibility as part of the craft, not a tax on it: a beautiful site that stutters, or that shuts out someone using a keyboard or who needs less motion, isn't finished.
The technology serves the feeling — never the other way around.
Everything you see in my work is built from the ground up: bespoke design systems, hand-written motion, and visuals generated in code rather than pulled from a stock library. It's slower. It's also the difference between a template and a statement.
How I work
- 01
Concept first
Every build starts with one idea worth remembering. The technology serves the feeling, never the other way around.
- 02
Motion as language
Nothing snaps. Easing, rhythm and restraint turn a website into something that breathes — and tells you where to look.
- 03
Engineered to last
Cinematic does not mean heavy. Islands architecture, graceful fallbacks and a real reduced-motion mode keep it fast and kind.
The toolkit
Sharp tools, used with intent.
Tools are only ever a means. These are the ones I reach for most — chosen because they let me ship fast, expressive sites that stay kind to the people using them.
- Foundations
- HTML · CSS · TypeScript
- Framework
- Astro · Islands architecture
- Graphics
- three.js · GLSL · Canvas
- Motion
- GSAP · ScrollTrigger · Lenis
- Design
- Art direction · design tokens · type systems
- Care
- Performance · a11y · reduced-motion